Whether the full game can live up to that potential remains to be seen, but thankfully we don't have long to wait to find out. It's clear that Capcom has learned some important lessons from Resident Evil 2, licked its wounds from Resident Evil 3, and set out to remake Resident Evil 4 with the best of intentions – not only attempting to modernize the game for an audience who never knew the joy of owning a GameCube, but reengineer the package in such a way that it all feels revolutionary again. What can you learn from a 20 minute slice of a 20-hour game? Quite a bit, it turns out. Which is all to say: I'm surprised by just how many surprises Capcom was able to pack into such a small section of play. Salvador and the two Los Ganados flanking him? Well now he bursts forth from behind the gate in an impressive little cutscene, chainsaw held high, forcing me into a panicked parry with my hastily degrading combat knife. Head to the North Gate to try and get some easy shots on Dr. The little house off from the main bonfire which used to contain ammo and enough space to reload and heal-up, now packed with enemies and a backroom window which allows even more villagers to flood through and surround you. When the village battle started to overwhelm I immediately made a run for the small watchtower, where a long ladder climb used to reward you with shotgun ammunition and a brief respite from the carnage only now the floor collapsed within seconds, bringing me face-to-face with six Ganados and a revving chainsaw. Something that's clear from even this brief demo is that Capcom is smartly changing understated elements of Resident Evil 4 to keep returning players guessing. The ultimate guide to Resident Evil: The complete history of the RE series, from the evolution of the mainline games to all the wonderful spin-offs
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